As I awake from a century stuck in a metal box floating around space, I have no clue what has actually happened to earth. After a brief explanation from the on board computer, I am led to leave the safety of my craft in an Oblivion like fashion. Once my eyes have adjusted to the harsh light of the wasteland,  I can see for miles. The wasteland is a huge place to explore, with many towns and ‘dungeons’. Rage is bought to us by Software, creators of ever popular Doom and Quake series.

At first glance, Rage will remind you of similar titles such as Fallout. Yes, there are many similarities between the two, mainly the environment, as in an end of the world, post apocalyptic stylee. Where Fallout was very much an RPG style of gaming, levelling system, complex quests, Rage is sticking to its roots. It is another corridor based shooter. Don’t go into the game thinking it’s Fallout, schoolboy error. It is a pure FPS adventure.

Not to say some aspects are the same. For example, the first town you come across Wellspring is bustling with life. The town’s mayor becomes dependant on your services, being someone known as an Ark survivor, and uses you to complete various tasks.

Weapons are your normal recognised weapons, with a few superb alternatives to combat. One being a boomerang style knife, and the second, a personal favourite, a crossbow which fires mind control bolts, that turn enemies into walking time bombs.

Being a single player game, Rage has a lot of character depth to it. The characters feel real, and withered from the life of the wasteland. Storyline is rich, and there are a huge number of missions to get involved with, story based, and also a mission board in the middle of the town centres.

Rage is good for what it is, a corridor shooter. It does try to implement some RPG elements, but misses the mark if that’s all you are after. If you expect action, and a story line to follow, Rage is a game for you.